Events

Tokai mountain bike trails reopen to the public

By Press Office · 171 comments

TokaiMTB, SANParks, Amarider and PPA can proudly announce that Tokai will open to the public on the weekend of 10 December, 2016 at 7am sharp. This will be on a trial basis over weekends only (excluding Christmas) while contractors remove the remaining burnt and dangerous pine and gum trees that continue to pose a risk to users.

ccs-62657-0-21010100-1480865797.jpg

It’s a good time for mountain biking in Cape Town, not only do riders get access to additional trails in the Table Mountain National Park through the completion of the revised Environmental Management Plan but in the same week, the legal indemnity offering early access to the closed areas of Tokai, as drawn up by Amarider and SANParks, has been approved.

It was in the interest of public safety as well as protection of environmental integrity that Silvermine and Tokai were closed to the public for safety and rehabilitation purposes after the March 2015 fires. TokaiMTB and SANParks however continued to engage with recreational user groups during this time to jointly discuss the way forward, including the early reopening of Upper Tokai on a weekends-only trial basis. The early reopening will be continually assessed in terms of compliance, safety and environmental issues that will dictate whether the area is eventually opened during the week as well.

ccs-62657-0-32958500-1480865768.jpgThe devastating fire in March 2015 has reaffirmed the value of Tokai to Cape Town’s recreational users.

Local mountain bike representatives, TokaiMTB, roped in the assistance of Amarider, the African mountain bike advocacy group, to provide the cover needed for access. According to Amarider’s Meurant Botha, “Legally, the early access is made possible through Amarider who signed the temporary access agreement with SANParks. There is an insurance and indemnity requirement that Amarider uses in a similar process to insure trail groups and access around the country.”

The Pedal Power Association’s (PPA) CEO Robert Vogel said, “we are very pleased to finally see the gates to Tokai reopening and asked riders to respect the hours and rules during the trial period”. The PPA assisted in providing the bulk of the funding needed for the reconstruction of the trails which also allowed for two contractors to apply the finishing touches to various iconic trails over several weeks.

Team RSAWEB rider, Renay Goustra was on hand to provide an insight to the restoration and lead up to the reopening of Tokai.

Teams of contractors, SANParks staff and TokaiMTB volunteers embarked on an extensive rehabilitation process including repairs to routes and tracks damaged during the fires and felling operations to clear the burnt and dangerous trees. The tracks are now almost complete with about 80% rideable and work on the remaining tracks is set to continue into the new year.

ccs-62657-0-90405300-1480865806.jpgTokai volunteers arrived in droves and worked through some extreme weather at times to help restore Tokai’s trails.

Other operations which are ongoing in Tokai include; the continued rehabilitation of the areas including the removal of alien invasive plants and remaining burnt trees, the installation of chains, fencing, gates and signage to prevent users from accessing any hazardous areas.

Information signage (maps, indemnity and conditions of entry) have been installed at the pay point and trail heads, while marshals will be stationed at strategic points to assist riders and monitor compliance. A sponsored TokaiMTB security initiative will provide early detection in a joint initiative with SANParks and a local prominent business. SANParks does however still recommend that you ride in groups of four or more and discourages users from carring valuables while in the Park. Please also ensure that you notify someone of your intended route and expected return time and save the following SANParks emergency number on your phone: 0861 110 6417.

ccs-62657-0-17912400-1480865788.jpg

Zoom into the map (PDF) to view the recently restored trails available for riding and take note of the areas to avoid that still pose risk to users. Note: Not all trails will be open by launch date.

TMNP Area Manager South, Gavin Bell said, “We would like to thank TokaiMTB for their constant engagement and assistance, without which this opening would not have been possible. Thanks also go to Meurant Botha of AmaRider for his leadership and to PPA for their invaluable funding.

SANParks would also like to thank the great work done by the various other stakeholders namely; the TokaiMTB volunteers as well as the Tokai District Riders Association who have also shown their commitment to assist in a successful reopening.”

As a suggestion since Tokai will be opening on a trial basis over weekends only, before committing to buying an annual activity permit, consider opting for a daily permit on the opening weekend to “test” the tracks and get accustomed to the changes in the area.

ccs-62657-0-94119700-1480865775.jpg

An ongoing program to clear the alien seedbank stored over the many years of commercial timber operations in Tokai has commenced. Teams are active in every corner of Tokai to tackle the challenge ahead.

The slopes without the pine trees and the alien infestation from more than a century of commercial timber harvesting, means the area looks very different from what it was and may come as a surprise to some. The summer days will be hot and windy until the naturally occurring fynbos has been restored through ongoing alien clearing efforts. This will eventually accommodate pockets of Afro-montain forests to usher in new life and shade for a range of new experiences in Tokai overlooking its newly restored spectacular views!

TokaiMTB would like to take this opportunity to thank SANParks for allowing this prime conservation area to provide a vital resource for healthy living whilst supporting the continuation and enhancement of recreational activities for the enjoyment of the public. We also thank the volunteers, Amarider, the Pedal Power Association and all the individual and corporate donors who have supported the reconstruction and reopening of these cherished mountain bike trails. See you on the mountain!

Important info:

Purchasing of activity permits can be done on weekdays at the Tokai Wildcard Sales Offices, while Cape Town Tourism Offices located at Kirstenbosch, Simonstown, the Airport and the centre of town offer other alternatives to purchase the Activity Permit (these sites are open on weekends too).

Access for mountain bikers will be from the Tokai Picnic site while access for hikers, joggers and walkers will be from the Silvermine entrances only. Cyclists who intend to access Tokai from Silvermine via Ou Kaapse Weg, Constantia Nek and Blackburn Ravine, be aware that there are a limited number of parking bays available in the mountain bike car park. For ease of access we recommend you arrive on your bike as the Greenbelt offers direct access to the area.

Cyclists to please also note that many of the jeeptracks are shared with horse riders, hikers and trail runners, please respect that they have right of way. This does of course not apply to the MTB only designated singletrack which have undergone some recent changes in direction. We urge you to get accustomed to the revisions before heading out and to take note of changes as indicated in the signage on the trail.

Remain on designated trails only, remember access is going to be reviewed on an ongoing basis.

The Arboretum is still closed to all public access.

SANParks emergency number: 0861 110 6417.

Tokai gate times:
May – September, 8am – 5pm
October – April, 7am – 6pm

Silvermine gate times:
May – August, 8am – 5pm
September – April, 7am – 6pm

Access fees:
TMNP Day Permit Fee – R75.00
TMNP Annual Activity Card – R500.00

Comments

Eddy Gordo

Dec 13, 2016, 11:50 AM

I saw a disappointingly large number of + bikes on the hill on Sunday.

Funny, Sat afternoon there were about 10 26ers and 2 29ers and 1 27.5

I wasnt keeping count until the dude with the 27.5 cam past and that other thread came into my head about good priced 26ers. 

 

Was interesting after that .

Meezo

Dec 13, 2016, 12:21 PM

Funny, Sat afternoon there were about 10 26ers and 2 29ers and 1 27.5

I wasnt keeping count until the dude with the 27.5 cam past and that other thread came into my head about good priced 26ers. 

 

Was interesting after that .

 

Haha what?

Blackheart

Dec 13, 2016, 12:24 PM

Was so cool to be back in Tokai on the weekend.

A massive thank you to all who've worked so hard to make it happen, from negotiations through to building and everything in-between, it is a great achievement.

I first rode there in 1995 and conditions allowing probably a minimum of 3 times a week ever since.

I have seen it change many times over the years, and while this is the biggest change yet, I'm sure it will change again in time.

 

Some thoughts/musings/questions

 

I like the idea of parking by the picnic area, feels more secure and its a bit of a warm up for the upcoming hill...

I really enjoyed the new hill, that's a proper challenge. Will it remain? or is it really just a detour?

Found the jeep track generally rougher and looser than before. But still set some PB's...(I think that was the stoke of being back).

Undecided about the new single track. I rode the snakes and Vasbyt down and it was a ton of fun and had me whooping out loud, but once the buzz had worn off, and on reflection, I found I'd missed the technical challenges of the rocks and sneaky roots.

To those involved, please don't take these as complaints or criticisms, just my first thoughts after 2 days there. I never expected it to be restored exactly as it was.

The only disappointment to me was that the big log step on Vasbyt has gone, that used to be my nemesis and took me a long time to grow the balls big enough to clear it. Then it became my favourite thing. Used to love landing it then juuuust making the line between the stump and the rocks. But I'm sure I'll find new challenges to grow balls for.

 

Again though, back to the top to reiterate the thanks to all involved in bringing this back to reality for us all to enjoy.

Headshot

Dec 13, 2016, 12:43 PM

I think Vasbyt is a bit of a let down for the reasons you mention. I also used to love that log drop feature. Its also too short and some of the fun stuff was in the lower 1/3 of the track that is off limits. 

 

That said, the new tracks eg Boulders now have far more fun stuff in them and make far better use of the terrain IMO. Two rock drop things on the ascent and a nice steep rock/wood rollover thing for instance.

 

Cobra and Mamba are great IMO - Cobra especially as it is now a bit wider and has a few more features lower down.

 

Work in progress is how to view Tokai I think and I am sure it will get better over time.

dirtypot

Dec 13, 2016, 12:47 PM

What log drop are you guys talking about?  I'm hitting a blank.  On vasbyt?  

The only drop that I can think of is the wooden boardwalk thing that you could drop off the end of.

(Deon)

Dec 13, 2016, 1:23 PM

What log drop are you guys talking about?  I'm hitting a blank.  On vasbyt?  

The only drop that I can think of is the wooden boardwalk thing that you could drop off the end of.

Think it's the entry into that section before the boardwalk ride. At pace you would fly for a while.. It'll all be back.

Blackheart

Dec 13, 2016, 2:30 PM

Think it's the entry into that section before the boardwalk ride. At pace you would fly for a while.. It'll all be back.

 

It was close to the top, drop into the berm at the start, then it was roots, stumps, one small log step then one big one. Just enough space to get the back wheel off the first one before the front wheel went over the second one. Solution was to hit it at speed and take the second one out of the mix. Then try and sort everything out before the trail narrowed between an old stump and a rock.

Epic had a prologue there, lots of guys just bottled it and walked. Platt tail whipped it....

 

Absolutely agree with considering it a work in progress.

Captain Fastbastard Mayhem

Dec 13, 2016, 2:32 PM

Haha what?

Key word "until"

Captain Fastbastard Mayhem

Dec 13, 2016, 2:36 PM

It was close to the top, drop into the berm at the start, then it was roots, stumps, one small log step then one big one. Just enough space to get the back wheel off the first one before the front wheel went over the second one. Solution was to hit it at speed and take the second one out of the mix. Then try and sort everything out before the trail narrowed between an old stump and a rock.

Epic had a prologue there, lots of guys just bottled it and walked. Platt tail whipped it....

 

Absolutely agree with considering it a work in progress.

My one single problem with vasbyt as it stands. Those roots were great if you didn't want to get airborne on the jumps

marko35s

Dec 13, 2016, 4:31 PM

My one single problem with vasbyt as it stands. Those roots were great if you didn't want to get airborne on the jumps

I think they were accidentally shredded when the DH line was built.

Also if I remember correctly that bit had become very loose and weak after the fire so they may have had to go anyway, which is a bit of a shame. As someone said above they were a nice challenge to do for the first time.

Didn't you have a big *moment* on there a while back?

marko35s

Dec 13, 2016, 4:32 PM

What log drop are you guys talking about?  I'm hitting a blank.  On vasbyt?  

The only drop that I can think of is the wooden boardwalk thing that you could drop off the end of.

Roots rather than logs, just after the big berm.
marko35s

Dec 13, 2016, 4:43 PM

I think Vasbyt is a bit of a let down for the reasons you mention. I also used to love that log drop feature. Its also too short and some of the fun stuff was in the lower 1/3 of the track that is off limits. 

 

Exactly what my youngster had to say about Vasbyt too.

We will get the bottom section back eventually, so there is that to look forward to.

Trillian

Dec 13, 2016, 6:17 PM

Look again guys, they haven't gone anywhere.

capediver

Dec 13, 2016, 7:36 PM

It was close to the top, drop into the berm at the start, then it was roots, stumps, one small log step then one big one. Just enough space to get the back wheel off the first one before the front wheel went over the second one. Solution was to hit it at speed and take the second one out of the mix. Then try and sort everything out before the trail narrowed between an old stump and a rock.

Epic had a prologue there, lots of guys just bottled it and walked. Platt tail whipped it....

 

Absolutely agree with considering it a work in progress.

Check my video 0:18....if I understand your log drop, look left, it's still there, just have to chose the old line...

jimmy hardtail

Dec 13, 2016, 8:49 PM

Those 3 roots are still there. You can do the step down jump over the stump on the right, hit the chicken line on the left, or hit the roots in the middle. If you hit the roots you can land in the dh line or transfer mid air into the chicken line to the left. Its actually a sweet multiple line choice

Captain Fastbastard Mayhem

Dec 14, 2016, 6:17 AM

Those 3 roots are still there. You can do the step down jump over the stump on the right, hit the chicken line on the left, or hit the roots in the middle. If you hit the roots you can land in the dh line or transfer mid air into the chicken line to the left. Its actually a sweet multiple line choice

Yeah, you're right. Really, it's a new set of options and is just a change. Not a loss.

 

And Mark-yep. Went in there too fast for my skills and my foot came off just in the gully next to the log tabletop. Was fun

dirtypot

Dec 14, 2016, 6:35 AM

Roots rather than logs, just after the big berm.

 

Ok!  Now I know where you meant!  In my mind Vasbyt only started after that where the line split between the DH and Vasbyt, and it was just the DH line before that.

 

I did enjoy those roots!  

marko35s

Dec 14, 2016, 6:48 AM

Yeah, you're right. Really, it's a new set of options and is just a change. Not a loss.

 

And Mark-yep. Went in there too fast for my skills and my foot came off just in the gully next to the log tabletop. Was fun

Fast? Not a problem I have [emoji1]

Although I did manage to bin it twice in two days after opening. At walking pace...

Captain Fastbastard Mayhem

Dec 14, 2016, 7:15 AM

Fast? Not a problem I have [emoji1]

Although I did manage to bin it twice in two days after opening. At walking pace...

There's your problem. Go faster and you won't fall as much.

cpelser

Dec 14, 2016, 7:25 AM

From the posted video the DH lines look quite rideable for a semi-noob like me.

How does it compare technically to something like the Cobra on Hooggekraal?

 

Never ridden Tokai, but would love to after seeing that video, jumps galore...

Now that I'm comfortable taking the gap jump on Lombards I'd like to take on a few more.

 

I tried taking the "small" gap on Hooggekraal below the Widowmaker (to the right of the trail, from a rock and landing on a rock too) but failed dismally as I couldn't maintain enough speed going into it. Now I'm a bit more versigtig.. Don't want to fall, but really want to ride more trails like the Cobra.

Duane_Bosch

Dec 14, 2016, 7:37 AM

From the posted video the DH lines look quite rideable for a semi-noob like me.

How does it compare technically to something like the Cobra on Hooggekraal?

 

Never ridden Tokai, but would love to after seeing that video, jumps galore...

Now that I'm comfortable taking the gap jump on Lombards I'd like to take on a few more.

 

I tried taking the "small" gap on Hooggekraal below the Widowmaker (to the right of the trail, from a rock and landing on a rock too) but failed dismally as I couldn't maintain enough speed going into it. Now I'm a bit more versigtig.. Don't want to fall, but really want to ride more trails like the Cobra.

Don't be fooled by GoPro footage. The Tokai DH is a LOT more challenging than Cobra. The top is steep and rough and loose. A real DH track. A real challenge. The bottom the jumps are big. Proper big. And a lot of them have big gaps.
Captain Fastbastard Mayhem

Dec 14, 2016, 7:39 AM

From the posted video the DH lines look quite rideable for a semi-noob like me.

How does it compare technically to something like the Cobra on Hooggekraal?

 

Never ridden Tokai, but would love to after seeing that video, jumps galore...

Now that I'm comfortable taking the gap jump on Lombards I'd like to take on a few more.

 

I tried taking the "small" gap on Hooggekraal below the Widowmaker (to the right of the trail, from a rock and landing on a rock too) but failed dismally as I couldn't maintain enough speed going into it. Now I'm a bit more versigtig.. Don't want to fall, but really want to ride more trails like the Cobra.

More technical and bigger. You have to realise that Gary and Myles (not me) are bloody good riders and the camera makes it look far tamer than it is

 

It is rideable by all - given enough care and preparation - but you may have to walk or go around some features. That gap on Hoogies is small...

marko35s

Dec 14, 2016, 7:41 AM

Don't be fooled by GoPro footage. The Tokai DH is a LOT more challenging than Cobra. The top is steep and rough and loose. A real DH track. A real challenge. The bottom the jumps are big. Proper big. And a lot of them have big gaps.

Watch the bar raise higher when DH0 opens, that will test just about anybody.

Kylie

Dec 14, 2016, 8:19 AM

Does anyone know if Tokai will be open on Public holidays such as Friday- or is it only weekends?

Captain Fastbastard Mayhem

Dec 14, 2016, 8:29 AM

Does anyone know if Tokai will be open on Public holidays such as Friday- or is it only weekends?

Weekends only, except for Christmas day

Add a comment

You must log in to comment